The full curriculum

The four-year journey, level by level.

Every level covers the same five pillars — STEM, coding, electronics, English and life skills — but the depth, tools and independence expected of students grow each year. Here's what's actually taught in each one.

Every level, five pillars

The subjects don't change year to year — the depth does. A Class 6 student and a Class 9 student both touch electronics, coding, English and teamwork; what they build with those pillars is what changes.

01

STEM & Innovation

Scientific thinking, the engineering design process, hands-on experiments.

02

Coding & Digital Skills

Scratch to Python — computational thinking through actual projects, not theory.

03

Electronics & Robotics

Circuits, sensors, microcontrollers, and robots students wire and program themselves.

04

English & Communication

Speaking practice, storytelling, debate, presentation — confidence over grammar drills.

05

Life & Soft Skills

Teamwork, leadership, problem solving and decision making, practiced in every session.

The four-year journey

Students don't have to enter at Level 1 — a short level assessment places new students at the right stage for their age and experience.

Level 1
Explorer
Class 6

Discover how things work.

Visual, playful, experimental. Simple circuits, an introduction to sensors, block-based coding, and the first robot a student ever builds.

  • Scientific thinking & engineering basics
  • LED circuits, buzzers, simple alarms
  • Scratch — games, animations, quizzes
  • Spoken English through show-and-tell
Level 2
Maker
Class 7

Turn ideas into working things.

Arduino, real sensors, and the first line-following and obstacle-avoiding robots — alongside a first push into Python and basic web pages.

  • Arduino programming & sensor projects
  • Line-following & obstacle-avoiding robots
  • Python fundamentals
  • Structured conversation & debate
Level 3
Innovator
Class 8

Find a real problem. Design a solution.

Design thinking, IoT with ESP32, an introduction to AI concepts, and a first taste of entrepreneurship — students choose a real school or community problem to prototype.

  • Design thinking & IoT dashboards
  • Intro to AI & image classification
  • A self-chosen problem, prototyped
  • Public speaking & pitching basics
Level 4
Creator
Class 9

Build something meaningful, independently.

A capstone project — smart agriculture, waste management, elderly assistance, or a problem the student picks — taken from idea to working prototype to pitch.

  • Advanced IoT, robotics & computer vision
  • Basic UI/UX and a project website
  • A real capstone project & pitch deck
  • Professional & interview-ready communication

What one session actually looks like

Every class follows roughly the same shape — mostly building, not listening.

10%
20%
30%
60% build
30%
15%
Warm-up / speaking (10%)
Concept (20%)
Demonstration (30%)
Hands-on build (60%)
Project / team work (30%)
Present & reflect (15%)

Proportions shown relative to a typical session — actual session length depends on the weekend format you choose.

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Tell us their grade and we'll recommend the right level to start at.

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