The four-year journey, level by level.
Every level covers the same five pillars — STEM, coding, electronics, English and life skills — but the depth, tools and independence expected of students grow each year. Here's what's actually taught in each one.
Every level, five pillars
The subjects don't change year to year — the depth does. A Class 6 student and a Class 9 student both touch electronics, coding, English and teamwork; what they build with those pillars is what changes.
STEM & Innovation
Scientific thinking, the engineering design process, hands-on experiments.
Coding & Digital Skills
Scratch to Python — computational thinking through actual projects, not theory.
Electronics & Robotics
Circuits, sensors, microcontrollers, and robots students wire and program themselves.
English & Communication
Speaking practice, storytelling, debate, presentation — confidence over grammar drills.
Life & Soft Skills
Teamwork, leadership, problem solving and decision making, practiced in every session.
The four-year journey
Students don't have to enter at Level 1 — a short level assessment places new students at the right stage for their age and experience.
Discover how things work.
Visual, playful, experimental. Simple circuits, an introduction to sensors, block-based coding, and the first robot a student ever builds.
- Scientific thinking & engineering basics
- LED circuits, buzzers, simple alarms
- Scratch — games, animations, quizzes
- Spoken English through show-and-tell
Turn ideas into working things.
Arduino, real sensors, and the first line-following and obstacle-avoiding robots — alongside a first push into Python and basic web pages.
- Arduino programming & sensor projects
- Line-following & obstacle-avoiding robots
- Python fundamentals
- Structured conversation & debate
Find a real problem. Design a solution.
Design thinking, IoT with ESP32, an introduction to AI concepts, and a first taste of entrepreneurship — students choose a real school or community problem to prototype.
- Design thinking & IoT dashboards
- Intro to AI & image classification
- A self-chosen problem, prototyped
- Public speaking & pitching basics
Build something meaningful, independently.
A capstone project — smart agriculture, waste management, elderly assistance, or a problem the student picks — taken from idea to working prototype to pitch.
- Advanced IoT, robotics & computer vision
- Basic UI/UX and a project website
- A real capstone project & pitch deck
- Professional & interview-ready communication
What one session actually looks like
Every class follows roughly the same shape — mostly building, not listening.
Proportions shown relative to a typical session — actual session length depends on the weekend format you choose.